![]() Hartvick noted that you can play from beginning to end in co-op multiplayer with one other person, though he did not elaborate on how this will affect the difficulty modes. ![]() ![]() Here, you’ll need to optimise your builds, use all the skills available to you and use your head to figure out how to best tackle different guardians and enemies in the game. Here, you’ll have to learn combos, level up to defeat threats, and understand the essentials of what the game and its combat system are going for.įinally, there’s Hard Mode. Next, there’ll be the normal mode, where Hartvick reckons the vast majority of the game’s audience will play. Hartvick explains that the first difficulty mode will be an ‘Adventure Mode’ – where players that want to get a feel for the various weapons in the game while “occasionally dodging” threats can have the best experience. ” But if you’re after the sort of challenge FromSoft-inspired games offer, don’t fret – the developer notes that Deck13’s next title will launch with three difficulty modes, with the hardest one designed for players that “are more used to games that the company has created before”. Instead, says Hartvick, Atlas Fallen will “be more inspired by God of War or Horizon. In a behind-closed-doors presentation with Deck13’s game design director, Jérémy Hartvick, we also learned that players expecting something akin to 2017’s The Surge or 2019’s The Surge 2 should adjust their expectations: this game does not promise the same sort of experience. Check out Deck13's newly re-thought take on combat.ĭescribed by the developer as a “semi-open world full of ancient mysteries and threats,” the game looks promising.
0 Comments
Leave a Reply. |